Long before Summerill and the gods of darkness were defeated in Record of Agarest War, another battle was fought across generations to save the world from evil. Record of Agarest War Zero takes you back to that ancient time.
The war between the forces of darkness and the forces of light, a conflict already many years old, has been fought to a stalemate. In the nation of Kraltarla, the forces of light hold back the evil hordes of darkness spilling from Findeste at the Scarred Mountains, but only just. In a desperate attempt to gain an advantage that could change the course of the war, the generals of the armies of light dispatch their loyal servant Sieghart, whom fate has seen fit to grant a strange and awesome power.
Sieghart’s mission takes him across Kraltarla to gather the components for a magical tool that can free the imprisoned blacksmith of the gods, so that he might forge magical artifacts of great and terrible power for the forces of light.
Unlike previous Hyperdimension Neptunia games, Hyperdevotion Noire: Goddess Black Heart is not set within the world of Gamindustri, but instead within a similar, but separate, world known as “Gamarket”.
The CPUs of each of the four nations are locked in heated battle against one another for dominion over this world. Just as Noire is one step away from complete domination, the CPUs are suddenly robbed of their powers by an unknown force. Now in order to save the world from destruction, the four CPUs must unite Gamarket and defeat the onslaught!
Content Descriptors: Fantasy Violence, Language, Partial Nudity, and Sexual Themes
20XX-Gamindustri faces a dire crisis. Shops are boarded up, creators are overworked and starving, and death looms over all Gamidustrimen. However, humanity perseveres on! In years past, the deserted lands of Gamindustri were known as the ‘realm of chaos.’ Since the advent of ASIC-the Arfoire Syndicate of International Crime-morality has all but vanished. As much as 80 percent of all students are rumored to worship the being known as Arfoire. Parents, knowing this is a poor object to worship, went ahead and taught their children to do so. The government turned a blind eye instead of crushing this crisis in its infancy. Thus, Gamindustri fell into complete and utter disarray. The citizens have come to accept all of the correption as normal…
Gamindustri: One of many parallel universes protected by four goddesses known as CPUs. Long ago, these four CPUs engaged in a war for supremacy known as the War of the Guardians. However, this war weakened their protective hold on the world inhabited by their people, and in turn it was flooded by monsters under the influence of an individual known as Arfoire.During the War of the Guardians, one of the CPUs—Neptune—was defeated by the others and hurled down to the world’s surface from the heavens. The drop caused Neptune to lose her memories, as learned by Compa and IF, who happen upon the fallen girl. A mysterious book containing knowledge of all Gamindustri’s history suddenly speaks out to Neptune, Compa, and IF…
Set against the backdrop of the Heian period (ca. AD 1000) in Japan…In a sacred, snow-covered village is kept a sword with the power to bring the world to an end. One young maiden of a shrine is fated to seal the Sword’s power and protect it: Princess Tamayori. She has spent her days since childhood being tormented by her sins in loneliness and under the heavy burden of protecting the Sword so that its power would not be released. …Until one night when she encounters a wounded god and her lonely life changes forever; she will face the end of the world with comrades willing to help her. She fights to prevent the demise risking her own life, but she begins to waver between her resolve and her wish to live for the one that she loves… Will there be a future for those who bear sins? In this snow-fluttering world, the tale of the ancient Princess Tamayori unfolds.
Gamindustri – a world protected by the four CPUs and their CPU Candidates.
No world can remain unseen by the eyes of evil, but due to the combined efforts of the CPUs and the CPU Candidates, no strong enemies or monsters are able to cause any chaos. Thus, the CPUs and their people find themselves in a peaceful boredom.
Amidst this relaxing time, the CPUs are approached with a fascinating proposition…
It was the end of the age of gods… An age that ended when the door to oblivion was opened. There were five continents in the world of Agarest, each one pierced by a great pillar that towered toward the sky. These soaring monuments were the gods themselves. The beginning of our story and the end of the age of myth find their start on the continent of Lucrellia when a young man named Leonhardt sacrifices everything, even his future and his children, to protect an elven girl. At death’s door, he pledges himself to a contract… This is the final tale of the gods; a story woven in souls across generations…
Compatibility: Requires iOS 5.0 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5.
The player takes on the role of the main character, who happens to fall into Gamindustri and is immediately hired by one of the four CPUs—Neptune, Noire, Blanc, and Vert—to be their producer and manage their idol careers. Get your training wheels on, ladies, because a new producer is in town and the fate of Gamindustri hangs in the balance! Will you be able to properly raise these CPUs into idols, or will their citizens be stolen away from them by the popular idol group MOB-48!? Teach these girls to sing, dance, and properly promote themselves to the general populace thanks in part to your expertise in training video game idols back on Earth. As the girls’ popularity rises, they will be able to join one another in singing duets, or maybe even come together for a full ensemble!
In the world of evil spirits, the various demons and monsters revel in their nefarious evil-doings while they do battle against the holy forces of the heavenly realm.
One day, a titanic god of evil appeared in the unholy world. Calling itself the “God of Destruction,” it laid waste to all the creatures and demons with its astonishing power. Even the formerly-invincible overlord Zeabolos was not capable of stopping it… But as he lay dying, Zeabolos heard a mysterious whisper call out to him: “Would you give your very soul in order to defeat him?”
God’s hammer struck twice, punishing the world of Yafaniel below…
In the world of Yafaniel, humans and an unusual species called “monster girls” coexist.
May Esperio, an Academy student from Kunaguva, is training hard to become a “master” of monster girls with her best friends, Elza and Karen.
However, after an encounter with a mysterious stranger, Elza became “Lost”—a term used for victims of a strange affliction that plagues humans and monster girls alike.
Elza and the monster girls in her service have begun stealing the Magus Quartzes that are held in each of Yafaniel’s major cities.
May decides to travel the world pursuing Elza in an attempt to cure her. However, May knows that if she fails to save Elza, the whole world may be destroyed!
Long ago, a dreadful war was fought between the Goddess and the Vile God.
Because they were equally matched, they both created a vast number of special
weapons imbued with their godly energy, each containing the life force of a fairy.
Armed with these weapons, the deities continued their conflict until they finally
sealed each other away into the great unknown. A long time has passed since this
ancient conflict, and the weapons created by the Goddess and the Vile God have
since been scattered across the world. These weapons—now known as
“Furies”—are highly sought after by warriors who call themselves “Fencers”.
Our favorite Undisputed God of the Universe, Chou-Chou, returns with her crew for a brand-new story revolving around the zodiac. Taking place immediately after the first game, you take control of the goddess Syrma, who meets Chou-Chou before the end of the first game’s events. Syrma is out to stop an ancient threat to her world that has recently awakened. 9999 levels of maniacal mishaps and ethereal adventures await Syrma, her crew, and hordes of Shampurus as Mugen Souls Z hits Western shores in 2014!
Notice: Due to the sensitive nature of some content, NIS America has decided to edit certain aspects of this title for its North American and European releases.
Hakuoki: Stories of the Shinsengumi (released in Japan as Hakuoki Junsouroku), tells the tale of Chizuru, a young woman who finds herself fighting alongside the infamous Shinsengumi as competing factions war for control of Japan. In the midst of all this bloodshed and chaos, will Chizuru find love? With more than 40 hours of story content, including manga-style short stories set in modern day high school Japan, Hakuoki: Stories of the Shinsengumi gives fans a chance to delve deep into the mythos of this great series!
This story takes place on a fictitious world, in a fictitious city built in a fictitious country.
August 1st. The protagonist awakens from her sleep, only to realize that she no longer possesses any memories prior to that day. She does not know who she is, or what kind of life she had been living. She cannot even recognize any of those who claim to be close with her. Then, a young man calling himself “Fairy” appears before her…